Enchantrix/DEProfit

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Disenchanting Items for Profit

The idea here is buy items on the AH, disenchant them, and sell the enchanting materials for a profit. There are two basic methods for doing this, the first of which is to use the slash commands to find items that have low bids or buyouts less than the resulting enchantment materials. The second is to browse the AH in a specified category (items that are likely to disenchant to a specific material), and sort them by buyout value, looking for items below a specified threshold value.

One of the best advantages of DEing items for resale is that DE materials have no vendor value, and thus they have no deposit costs. You can relist the mats as often as you wish until they sell without losing money to deposit costs.

Identifying items using SearchUI

Open the Disenchant panel in SearchUI. Make sure that you are enchanter, or you have set the custom enchant skill levels (because it will only show what you can DE at your current skill). Click "Search". Sort by profit or percentage, and buy or bid whatever you'd like.


Identifying items using the Enchantrix tooltip

A sample tooltip, highlight Enchantrix specific information

If you are using the verbose mode of the tooltip, you will get a display of what the item will most likely disenchant into, as well as the estimated value of the resulting enchanting materials.

The 3 values displayed are calculated this way:

For each possible result, calculate

(item * item_value)

then add the resultant values for each possible result. This process is repeated 3 times where item_value is the HSP value, the Market value, and the Base value of the item. With the final value determined by

Disenchant Average Value = (HSP + Market Value + Base Value) / 3

Example

[Some green item]:

1.5 dust * .78 * .62g = .7254

1.5 essence * .17 * 5g = 1.275

1.5 shard * .05 * 5g = .375

.7254 + 1.275 + .375 = 2.3754g average value

What this means is that this item disenchants into materials that are worth, on average, about 2.38g. It could end up being more or less than that. But if you were to disenchant 100 of these items, you should have materials worth about 238g.

Enchantrix 4.0.3 allows you to choose Average, HSP, Median or Market (Baseline) values for the percentless and bidbroker commands.


Which items should I buy to DE for profit?

One should take into account several things before buying an item to disenchant it for a profit.

  • Disenchanting items that can produce a random amount of enchanting items of the same type. If the tooltip says the item disenchants into 2.5 of some enchanting item, you may get 1, 2, or 3 enchanting items, but never 2.5 enchanting items.
  • Disenchanting items that can produce multiple item types. If Enchantrix says there is a 75% chance to produce one type, and a 25% chance to produce another type, the resulting value is inflated by the more expensive type. You are more likely to get a result of the cheaper enchanting item(s) and the value of these items will be lower than the indicated value.

With those things in mind, there are two views on what you should buy to DE for a profit:

The Pessimistic View

Since some items may disenchant into materials of low value, then you should use these values as the guideline for an item's DE value. For example, if an item could possibly DE into a single vision dust, the DE value is only worth the equivalent of a single vision dust.

Pros:

  • You won't get burned on items with possible low disenchant values.
  • You will make a consistent profit on these items.

Cons:

  • You'll have a hard time finding items to DE for a profit unless you stick to items that DE into only (or mostly) one DE type.

The Optimistic View

Knowing that items have an average DE value, you buy items to DE regardless of their possible DE outcome. This view says that if you keep buying items to DE on their average DE value, then, on average, you will make a profit. Yes, you will get an occasional unlucky DE causing a loss, but you will also get an occasional very lucky DE making a large profit. The emphasis of this view is that volume is more important than making a profit on individual items.

In the example cited above, it is possible that the item will DE into a single dust worth about 62s. But it is also possible that the item will DE into 2 shards worth 10g! That 1 in 20 chance of getting shards vs. dust makes the item worth the gamble. Buying the item for less than 2g is a good bet. Buying 10 of these items at 2g each will most likely net you 3-4g with no deposit costs.

Pros:

  • You will, on average, make a profit.
  • You don't have to worry about possible DE results, and can broaden your search for DE items.
  • You can occasionally get lucky and make a huge profit on a single item.

Cons:

  • You can occasionally get unlucky and lose money on a few items.


DE Pricing/Oversaturating the Market

Regardless of the way you look at disenchanting for profit, you need to take into account demand when you first make your profit calculations. Just because you have been able to sell one reagent at a particular price does not mean you will be able to sell 20 at that price. This disparity is likely to be the greatest on newer servers where more expensive items are not really "commoditized" yet. While 1 linen cloth is not very likely to sell for much more than 1/20th the price of a stack of 20 linen cloth (if it sells at all), a single high level disenchant item might sell for 1/8 as much as 20 of them in a stack, or more than double the unit price. This can be very confusing when you are first starting out. The point is, you will probably have to lower your prices when you want to sell larger quantities.

Here's an example of how you can go wrong. When you first start disenchanting for profit, you get your first Greater Eternal Essence and are thrilled to sell it for 10 gold. Seeing a great opportunity for profit, you might quickly buy up 20 to 30 high-level armors for 2-3g each and end up with 10 Greater Eternal Essences (among other things). Having spent only around 60 gold, you now have material worth 100 gold! Huzzah! You can almost smell your epic mount already.

But all is not well. You put all 10 Greater Eternal Essences on the auction house and wait 24 hours, but nine of them come back unsold. You discount them to 9g and one more sells. At 7g you are able to move 2 more, but it's been 3 days and you're still stuck with 6 Greater Eternal Essences and quickly diminishing profits. What happened?

Your supply outstripped the demand, and you had to drop your price to continue selling the reagents. When supply increases but demand remains the same, the price will fall. The moral of this story is to try to gauge the demand for particular reagents before you get really gung-ho with disenchanting. If you had simply disenchanted 4-5 items with really great profit potentials instead of 20-30 with mediocre to good potential, you would have been more likely to sell your items for high prices and not have had to worry about sitting around on reagents while waiting for demand to return.

Feel free to add your personal experiences with and best methods for reselling disenchanted items here.

Inaccurate median/HSP values

Many users find Enchantrix's Median and HSP values to be wildly inaccurate. This is the result of some players trying to manipulate the program and some just listing their reagents for more than they are worth. The problem is that Auctioneer's calculations for enchanting reagents implicitly trust auctions that have _no deposit fee_. Since users don't have to pay a fee for unsold auctions, they are free to list them for any price they wish. Trusting the HSP and median values is somewhat analogous to taking your real-world stock buying advice directly from your spam e-mail stock pump 'n dump scams. Since Beancounter now comes standard with Auctioneer, it is possible that future versions of Enchantrix will use your Beancounter sold data to influence HSP pricing. Beancounter data is pretty accurate because it represents prices at which you have actually been able to sell enchanting reagents.

In the mean time, one solution to this problem is to provide Enchantrix with accurate values yourself. Open the Enchantrix settings and enter your own prices in the Fixed Price tab for items that you think need a different price. You can make these changes as often as you wish for changing market conditions. You can find the prices to use from your Beancounter data; I'd recommend choosing a price at which you have moved a large quantity of that commodity at pretty consistently over the past weeks. For the reason to use a high-volume price, see the section above DE Pricing/Oversaturating the Market.

As a final optional (but highly recommended) step, you can disable the display of HSP and Median in the enchantrix tooltips so you aren't distracted by them. You can do this from "/enchantrix" or the settings dialog "/enchantrix show".

Please note that the changes described in the above two paragraphs are for manual evaluation of the value of an auction for disenchanting purposes. They will not affect the results of BottomScanner.


I have found that it's better to use HSP as the selling price than Median, and changed my tooltip display to only provide HSP data. Additionally, even when prices are deliberately being manipulated, you can use the Enchantrix Weighting panel to help set things right. For example, If you see that a stack of Strange Dust has an HSP of 10 Gold, and the normal price is 1 Gold for a stack, you can use the weights panel to set the value of Strange Dust at 10%.

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